My Idea for Space Programs at MAS
- dr-spangle
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My Idea for Space Programs at MAS
I never did get around to posting this yet because I wanted to write it up all formally and such, but I will never get around to doing it if I wait for that, so this post will be a tad raw, and confusing to understand, but it would be really nice if people read it, and gave opinions on if you think it would work
I have designed this trying to make sure more people like it, so if you do, please say so, and if you have any suggestions, they would also be very appreciated
The core of this idea is that each mission fits into a different category with a numerical difficulty rating and penalty points for failing the mission, and yet the rest of the system works around backstories so as to not get too sciency and weighed down in sciences that some micronations prefer to simulate existing without...
As I said, each type of mission has a category risk factor and a number of penalty points you will accrue if you fail, there will be a formula taking into account penalty points your nation has unfortunately accrued and the risk factor of the mission to create a probability the mission will succeed, A random number generator then sees if the mission has suceeded based on the probability, if the mission does succeed then you gain bonus points which make future missions more likely to succeed (the idea here is that you do smaller missions first, like launching a bunch of satellites, then putting an animal in orbit, then a man in orbit, etc etc and build it all up, making for a richer backstory to your space race) (the big problem here is I haven't made the formula or numbers yet...)
If you're building a space station or moon/tarsica base and try and build the whole thing in one go, the chances of failing will be higher than trying to do it section by section.
Past missions will still count as long as there are backstories and evidence that they were done (i.e. New-empire's probably wouldn't count, even though I drew some moon base stuff up and a horribly flawed spaceship I never wrote any backstory, which is what this is trying to encourage)
A MAS council will be formed to just check over any missions before they're done, make sure the backstory isn't just "yeah we launched a satellite and then it flew to the moon and brought the moon crashing into micras" or some stuff like that, but the council will only need 2 agreeing votes on a mission for it to pass.
Of course, this means all missions will need some backstory.
The council would be of 5 members and their council section will be open for the public to see, if there's debates going on, the nation launching the mission should be able to see why
The council would also vote on things like changes to the policies or changes to the planetary information
I was debating having a minimum wait between missions, maybe of a week or so, but it would be more fun and spaceracey if there wasn't really...
This will require a little bit of programming for making the formula and seeing if the mission was a success, and all that shall be open source and viewable to all
If a mission does fail, then a council member must write a small backstory within 2 weeks about how it failed and why (obviously they'll be making up reasons, the formula won't be able to specify how it failed) and then penalty points are added to the nation, if no one writes a backstory for the failure, no penalty points are added. A nation can choose to write their own backstory for how the mission failed, and if they do this they will receive half the penalty points for failure that they usually would, again they have to write the backstory within 2 weeks of it failing, to prevent people just saying they will write one to avoid any penalty points. They can of course write the failure backstory before the mission, just in case it fails, and doing this will lower their existing penalty points if the mission doesn't fail.
Penalty and mission successful (maybe merge them with one being positive, the other negative on the same scale?) points are supposed to be somewhat like morale, fail a lot of missions and more missions will fail, go straight in for your first mission as a nearby planet base and it will probably fail without having made satellites first
This way seemed better than forcing people to do X satellite missions then Y people in orbit missions, then Z moon rover missions, etc etc, it seems to allow some flexibility, if a formula can be made to work it...
The categories I had thought of for space missions (which will need penalty points, success points and risk factor numbers assigned to each) are:
What do you think? Any questions? Any suggestions?
Please leave some comments
[POSTBOX]
Factuality: This is all written on several pages of notepaper, but it's still not technically facts
Opinions: It's all opinions
Joking: None.
Emotion:
Spelling & Grammar: Most certainly not perfect, it's a mess and I kept going back and adding bits and bobs to paragraphs
Research Sources: Many many pages of notepaper I wrote
[/POSTBOX]
I have designed this trying to make sure more people like it, so if you do, please say so, and if you have any suggestions, they would also be very appreciated
The core of this idea is that each mission fits into a different category with a numerical difficulty rating and penalty points for failing the mission, and yet the rest of the system works around backstories so as to not get too sciency and weighed down in sciences that some micronations prefer to simulate existing without...
As I said, each type of mission has a category risk factor and a number of penalty points you will accrue if you fail, there will be a formula taking into account penalty points your nation has unfortunately accrued and the risk factor of the mission to create a probability the mission will succeed, A random number generator then sees if the mission has suceeded based on the probability, if the mission does succeed then you gain bonus points which make future missions more likely to succeed (the idea here is that you do smaller missions first, like launching a bunch of satellites, then putting an animal in orbit, then a man in orbit, etc etc and build it all up, making for a richer backstory to your space race) (the big problem here is I haven't made the formula or numbers yet...)
If you're building a space station or moon/tarsica base and try and build the whole thing in one go, the chances of failing will be higher than trying to do it section by section.
Past missions will still count as long as there are backstories and evidence that they were done (i.e. New-empire's probably wouldn't count, even though I drew some moon base stuff up and a horribly flawed spaceship I never wrote any backstory, which is what this is trying to encourage)
A MAS council will be formed to just check over any missions before they're done, make sure the backstory isn't just "yeah we launched a satellite and then it flew to the moon and brought the moon crashing into micras" or some stuff like that, but the council will only need 2 agreeing votes on a mission for it to pass.
Of course, this means all missions will need some backstory.
The council would be of 5 members and their council section will be open for the public to see, if there's debates going on, the nation launching the mission should be able to see why
The council would also vote on things like changes to the policies or changes to the planetary information
I was debating having a minimum wait between missions, maybe of a week or so, but it would be more fun and spaceracey if there wasn't really...
This will require a little bit of programming for making the formula and seeing if the mission was a success, and all that shall be open source and viewable to all
If a mission does fail, then a council member must write a small backstory within 2 weeks about how it failed and why (obviously they'll be making up reasons, the formula won't be able to specify how it failed) and then penalty points are added to the nation, if no one writes a backstory for the failure, no penalty points are added. A nation can choose to write their own backstory for how the mission failed, and if they do this they will receive half the penalty points for failure that they usually would, again they have to write the backstory within 2 weeks of it failing, to prevent people just saying they will write one to avoid any penalty points. They can of course write the failure backstory before the mission, just in case it fails, and doing this will lower their existing penalty points if the mission doesn't fail.
Penalty and mission successful (maybe merge them with one being positive, the other negative on the same scale?) points are supposed to be somewhat like morale, fail a lot of missions and more missions will fail, go straight in for your first mission as a nearby planet base and it will probably fail without having made satellites first
This way seemed better than forcing people to do X satellite missions then Y people in orbit missions, then Z moon rover missions, etc etc, it seems to allow some flexibility, if a formula can be made to work it...
The categories I had thought of for space missions (which will need penalty points, success points and risk factor numbers assigned to each) are:
Code: Select all
- Rocket technology, missiles, etc (probably might skip this and assume all nations have done relevant missile research)
- Satellites
-- Proof of concept (Sputnik, etc)
-- Telescope (Hubble, James Webb, etc)
-- GPS (GPS, Glosnass, etc)
-- Communication
-- Experiements (cubesats, etc)
-- Spy [will need special ways of going through council, can be PMed in maybe?]
-- Kinetic Weapon
--- Earth attacking kinetic weapon
--- Satellite attacking kinetic weapon
-- Weather/Environment monitoring
- Animals launched into space
- People launched into space
- Space station
-- Small
-- Medium (ISS)
-- Large (never seen any sci fi?)
-- Construction yard (would offer lower risk values for future missions)
- Moon missions
-- Satellite flyby
-- Satellite orbiter
-- Impactor
-- Lander/probe
-- Human orbit
-- Human landing
-- Manned research base
- Other Planets
-- Satellite Flyby
-- Satellite orbiter
-- Impactor
-- Lander/probe
-- Manned landing
-- Manned base
- Asteroid/comet missions
-- Asteroid flyby
-- Asteroid/comet fly-through [flying through the tail of a comet]
-- Impactor
-- Lander
-- Manned landing
-- Manned base?
- Solar (Atosar?)
-- Flyby
-- Orbiter
- Extra Stellar (Atosar?) [Leaving the solar system, not getting to another]
-- Satellite/probe
-- Manned
- Inter Stellar [This category is about reaching another solar system]
-- Solar orbit
-- Probe
-- Planetary flyby
-- Planetary orbiter
-- Planetary impactor
-- Planetary lander
-- Manned flyby/orbit
-- Manned landing
-- Manned base
What do you think? Any questions? Any suggestions?
Please leave some comments
[POSTBOX]
Factuality: This is all written on several pages of notepaper, but it's still not technically facts
Opinions: It's all opinions
Joking: None.
Emotion:
Spelling & Grammar: Most certainly not perfect, it's a mess and I kept going back and adding bits and bobs to paragraphs
Research Sources: Many many pages of notepaper I wrote
[/POSTBOX]
Re: My Idea for Space Programs at MAS
It does seem like a fun idea. This is the kind of thing I should be participating in, I just forget about.
His Incomparable Highness,
His Matchless Grace,
His Majestic Honor,
His Eminent Splendor,
His Chivalrous Eminence,
The Rook
Lord Protector of Uantir
His Matchless Grace,
His Majestic Honor,
His Eminent Splendor,
His Chivalrous Eminence,
The Rook
Lord Protector of Uantir
Re: My Idea for Space Programs at MAS
I agree with this, and Hamland will definitely participate actively... also, I offer myself to help on whatever is needed!
Juan Teadoir
Seneschal of the Kingdom of Hamland
Duke of Morfaga
Knight Grand Cross of the Order of Saint Josaphat
Leader of the Hamland National Party
Former Prime Minister (2007-2011)
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Re: My Idea for Space Programs at MAS
We'll probably just keep doing the professional job we're already planning to do.
Andreas
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
Re: My Idea for Space Programs at MAS
I don't really see how a council with a random number generator and voting on people's successes or failure would make individual programs any more fun. Seems like a system better suited for a video game than a freeform hobby where every individual is a real person. And honestly, if the bar is as low as it was during the previous space race, then don't expect other people to honor the results. I'm pretty darn sure that when the VERA-sponsored mission reaches Tarsica, it would be lucky to find even one of the rumored moon bases and no signs of pine trees and horse-sized worms.
As Andreas said, we're cool doing what we're doing. If anyone wants to join in with us after the completion of the current mission, or offer something to the present one, we'd be more than happy to accommodate.
As Andreas said, we're cool doing what we're doing. If anyone wants to join in with us after the completion of the current mission, or offer something to the present one, we'd be more than happy to accommodate.
- dr-spangle
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Re: My Idea for Space Programs at MAS
That's why I asked for opinions, to ask on how it could be improved. This morning I thought over the failure/success system while trying to find my camera and realised that it doesn't serve much purpose at all, mission failure isn't really worth it, people will just complain about it... A better system might be to just make sure they have at least acknowledged that they need to do satellites before manned flights, moon landings before bases, moon before planets, etc and that could be managed by the council simply being reasonable about it.
Of course the bar won't be as low as last time, note that last time was about 4 years ago, this entire system is designed to try and pick the bar back out the mud where the last time left it and put it at a reasonable height that ensures creativity but still leaves it possible for more than 4 nations to participate.
As I said in the 5th section (paragraph isn't really the right word as each section is just 2 or 3 lines long) The old Tarsica bases wouldn't count, as they're useless with no backstory, which is exactly what this is trying to build.
Of course the trees and worms don't exist, they're 5 or 6 year old ideas (as in the ideas are 5 or 6 years old, not that they are the ideas of a 5 or 6 year old child... it's probably more like 10 to 13 year old) The lakes as well are not lakes, but would at best be subtarsican ice deposits, but even they would be on the poles not the equator.
So it can be ran by a single (or maybe at best 3) micronation(s)? To be honest, it "shouldn't have to be like that" (note:
[POSTBOX]
Factuality: I did have second thoughts on the random number system this morning while trying to find my camera, i did not find my camera.
Opinions: It's all opinions really because this thread is all about gathering people's opinions on what to do with the system and if/how we can make it work well for everyone
Joking: None really
Emotion: that there's some input, but a tad unhappy it's not as constructive as one would hope it could be.
Spelling & Grammar: Not great
Research Sources: The quote is from the micronational olympics thread where just minutes after posting here arguing that the status quo is the best, you claim your opinion has always been to change the status quo...
[/POSTBOX]
Of course the bar won't be as low as last time, note that last time was about 4 years ago, this entire system is designed to try and pick the bar back out the mud where the last time left it and put it at a reasonable height that ensures creativity but still leaves it possible for more than 4 nations to participate.
As I said in the 5th section (paragraph isn't really the right word as each section is just 2 or 3 lines long) The old Tarsica bases wouldn't count, as they're useless with no backstory, which is exactly what this is trying to build.
Of course the trees and worms don't exist, they're 5 or 6 year old ideas (as in the ideas are 5 or 6 years old, not that they are the ideas of a 5 or 6 year old child... it's probably more like 10 to 13 year old) The lakes as well are not lakes, but would at best be subtarsican ice deposits, but even they would be on the poles not the equator.
So it can be ran by a single (or maybe at best 3) micronation(s)? To be honest, it "shouldn't have to be like that" (note:
might need to change that to "shouldn't have to be like that... as long as your favourite 3 micronations can act like you own the hobby") You might notice 3 people saying they like the idea, then the people running 2 of the 3 micronations who like to act like you own the hobby saying no because we have our bit...SaiKar wrote:Careful there girl, you'll start to sound too much like me. There are lots of "shouldn't have to be like that" in this hobby.
[POSTBOX]
Factuality: I did have second thoughts on the random number system this morning while trying to find my camera, i did not find my camera.
Opinions: It's all opinions really because this thread is all about gathering people's opinions on what to do with the system and if/how we can make it work well for everyone
Joking: None really
Emotion: that there's some input, but a tad unhappy it's not as constructive as one would hope it could be.
Spelling & Grammar: Not great
Research Sources: The quote is from the micronational olympics thread where just minutes after posting here arguing that the status quo is the best, you claim your opinion has always been to change the status quo...
[/POSTBOX]
Re: My Idea for Space Programs at MAS
Sounds like a pretty decent idea, though I'd prefer to take out some of the cruft. You ever hear of that organisation that maintains a common canon of a world map and land claims of it, right? You know, the one that has a council of semi-professional cartographers* that check out your land claim and, if it's appropriate for the common canon (given the limit that no nation would prefer another to hog too much land), slap an "accepted" patch on it and put it on the map? It's completely opt in, but lots of people like having the reference available to see just who is located where, and how much land everyone claims, who's far out at the poles and who's near the equator, etc..
Well, how about.. an organisation that maintains a common canon of space exploration and travel? Take a bunch of people who have some reasonable claim to know something about rocket science or just physics in general and have them take care of the Big Book Of Stuff What Micrasians Have Sent Into Space. The council bases its decisions on a nice, public set of rules, simply so that one nation can't arbitrarily go and colonise the entire rest of the solar system or something - got to take everyone's needs into account when working on a common canon, you know. If you develop a great space mission, you can submit it and hopefully get a nice "accepted" patch and an entry in Spacebook. If on the other hand you want to befriend a civilisation of talking horses on Glinos, well, you can do that, just like you could have a continent all for your own - you just can't have it in the MAS canon.
Sound nice?
* Semi-professionals in the sense that they have shown to be competent at cartography, or patient enough to keep working on claims and updating the map, etc.
Well, how about.. an organisation that maintains a common canon of space exploration and travel? Take a bunch of people who have some reasonable claim to know something about rocket science or just physics in general and have them take care of the Big Book Of Stuff What Micrasians Have Sent Into Space. The council bases its decisions on a nice, public set of rules, simply so that one nation can't arbitrarily go and colonise the entire rest of the solar system or something - got to take everyone's needs into account when working on a common canon, you know. If you develop a great space mission, you can submit it and hopefully get a nice "accepted" patch and an entry in Spacebook. If on the other hand you want to befriend a civilisation of talking horses on Glinos, well, you can do that, just like you could have a continent all for your own - you just can't have it in the MAS canon.
Sound nice?
* Semi-professionals in the sense that they have shown to be competent at cartography, or patient enough to keep working on claims and updating the map, etc.
Jesa habe Ljo kju Ljo toka par tokajj Ljo kju De habe!
Re: My Idea for Space Programs at MAS
dr-spangle wrote:So it can be ran by a single (or maybe at best 3) micronation(s)? To be honest, it "shouldn't have to be like that" (note:might need to change that to "shouldn't have to be like that... as long as your favourite 3 micronations can act like you own the hobby") You might notice 3 people saying they like the idea, then the people running 2 of the 3 micronations who like to act like you own the hobby saying no because we have our bit...SaiKar wrote:Careful there girl, you'll start to sound too much like me. There are lots of "shouldn't have to be like that" in this hobby.
Now now.. lol .. look at sentances in all possible contexts..
<PM-account only>
Re: My Idea for Space Programs at MAS
Ehhh... did SPANGLE just accuse me of acting like I own the hobby? I don't even know what to think of that.
Look, I know you don't like me, or think I don't like you, or whatever crap you've convinced yourself of, but I didn't realize "Please leave some comments" meant "agree with me or I'll make vague defensive insult at you." I don't like your system. Sorry, but it seems unwieldy, impractical, and prone to collapse of an essential person or two gets bored with the whole thing. It's a bunch of rules and regulations for something that doesn't need rules and regulations, which may be the story of micronations in a nutshell, but is more fun when we're ordering simulated people around instead of real ones. I'm more prone to removing rules and dice rolls and people actually talking with eachother and working together and agreeing what happens. That's my style, that's my perogative, that's my choice. You can do your little sim game if you want, but since it's unlikely to recognize the legitimacy of the VERA missions, similar treatment can be expected in return. At least from me.
Look, I know you don't like me, or think I don't like you, or whatever crap you've convinced yourself of, but I didn't realize "Please leave some comments" meant "agree with me or I'll make vague defensive insult at you." I don't like your system. Sorry, but it seems unwieldy, impractical, and prone to collapse of an essential person or two gets bored with the whole thing. It's a bunch of rules and regulations for something that doesn't need rules and regulations, which may be the story of micronations in a nutshell, but is more fun when we're ordering simulated people around instead of real ones. I'm more prone to removing rules and dice rolls and people actually talking with eachother and working together and agreeing what happens. That's my style, that's my perogative, that's my choice. You can do your little sim game if you want, but since it's unlikely to recognize the legitimacy of the VERA missions, similar treatment can be expected in return. At least from me.
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Re: My Idea for Space Programs at MAS
Gentleman, calm down, please. The only real point of contention between you two was the random number thing. You both agree that nations should be doing more backstory and that existing bases were done fairly dodgy.
Spangle, now I've actually had time to read it (I was busy when I last saw this topic and so just posted my quick alert to what VERA/JASO were doing), it looks pretty cool. I like my programs and numbers too much so I kinda like the success/failure thing; but as Harvey and Ari rightly pointed out, people will be fairly annoyed if they fail, particularly if they fail in big things. Voting on missions accepted as canon successes is probably still a good idea; and your categories for missions is an excellent list of things that people could do; many of which I would never have thought of. Overall, the sentiment of "do some decent science and/or backstory, and then we'll say 'Yep, that's a good standard'" is a good approach; and might encourage some more space activity which would be nice.
Spangle, now I've actually had time to read it (I was busy when I last saw this topic and so just posted my quick alert to what VERA/JASO were doing), it looks pretty cool. I like my programs and numbers too much so I kinda like the success/failure thing; but as Harvey and Ari rightly pointed out, people will be fairly annoyed if they fail, particularly if they fail in big things. Voting on missions accepted as canon successes is probably still a good idea; and your categories for missions is an excellent list of things that people could do; many of which I would never have thought of. Overall, the sentiment of "do some decent science and/or backstory, and then we'll say 'Yep, that's a good standard'" is a good approach; and might encourage some more space activity which would be nice.
Andreas
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
- Guido Zambelis
- Posts: 2854
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Re: My Idea for Space Programs at MAS
Spangle is the single most dedicated person I have ever known in this hobby. Not once has he ever acted in any way like he owns anything. He is downright generous, polite and generally helpful. He has given thousands of hours, many skills and a good bit of money in aid of the hobby. To suggest that he has ever acted like he owns it is beyond the pale. I ask you to withdraw that.SaiKar wrote:Ehhh... did SPANGLE just accuse me of acting like I own the hobby? I don't even know what to think of that.
Re: My Idea for Space Programs at MAS
Nay
I really just don't see the draw to this. Space has been dead for years, even though we have nations running around claiming to have interstellar starfleets. The VERA mission was the first real breath of life since the original efforts. Why all this talk of councils and regulation? You really think there's enough interest to warrant this? Because I think it'll just crush the feeble attempts at regrowth with a layer of simulation that seems to be designed specifically to get between people and the work they want to create.
I really just don't see the draw to this. Space has been dead for years, even though we have nations running around claiming to have interstellar starfleets. The VERA mission was the first real breath of life since the original efforts. Why all this talk of councils and regulation? You really think there's enough interest to warrant this? Because I think it'll just crush the feeble attempts at regrowth with a layer of simulation that seems to be designed specifically to get between people and the work they want to create.
Last edited by SaiKar on Sat Oct 23, 2010 11:03 pm, edited 1 time in total.
- dr-spangle
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Re: My Idea for Space Programs at MAS
@Harvey:on your first line: I never really thought about it like that, I've never really considered the idea that I act like I own the place, and I suppose I sort of do act like that, I've acknowledged that I act a dick quite a bit more of the time than I would like it but unsure if I've acknowledged that to you, I do try to act like less of a dick and the postbox is one of more more visible ways of trying to do that (with the postbox it's a bit harder to say random stuff that the back of my brain made up because it prompts me "hey wait, sure that's a fact? where did you get that? and stuff") but it's certainly not 100% effective... I'm going to try and just post nice things from now on, if I can't say something nice or constructive about a part of a post, leave that out... but again, this idea might fail and it might well seem like i'm just being a dick and trying to weasel my way out with some "i'll be better next time" but I really am trying to be better (and only slightly succeeding (I think))
As I said in my later post before I randomly insulted you, I also realised the random number system is not great at all, you captured it right with "unweildy, impractical and prone to collapse" as I tried to explain in the last post it shouldn't have the dice rolls and rules and should be the people talking to each other and a council and everyone agreeing what happens.
It's most certainly not unlikely to recognise the legitimacy of the VERA missions, they're pretty much the exact thing I want this system to encourage, it's got lots of story, lots of work gone into it and on every level it's brilliantly done, it's got the masses of story and it's even got the science too, I don't even expect the science with this system, because micronations is for fun, not for researching rocket science (which is fun to very few people). So of course it will recognise VERA, VERA is the model of what this is designed to encourage and more.
@Andreas: I've given up on the random number thing now, backstory is the important bit really and new-empire's moon base certainly lacked any of that, I can't specifically speak for interland and Natopia, while I don't think there was much backstory, there might well have been, I haven't researched them much
As I said in my last post, the failure system would just be aggravating people to be angry...
The list of types of missions was the result of many hours of thinking "what missions are there" while working on the produce department at work (well, ex-work, freedom!)
The whole idea of this is to basically record all the decent space missions that are done, voting in a council to decide if they are decent or just some "I wnt 2 spc nd nw i ownz evythng" kind of stuff and hopefully even then say "well, you could improve by..."
@Guido: Well, you have to admit, I have been a dick and I have acted a lot like that sometimes
[POSTBOX]
Factuality: I think this is mostly opinions and stuff really
Opinions: It's all opinions really
Joking: None
Emotion: about being a dick before
Spelling & Grammar: There must be mistakes in this (other than the obvious ones in my example of a really bad space program (==new-empire's space program))
Research Sources: None particularly
[/POSTBOX]
As I said in my later post before I randomly insulted you, I also realised the random number system is not great at all, you captured it right with "unweildy, impractical and prone to collapse" as I tried to explain in the last post it shouldn't have the dice rolls and rules and should be the people talking to each other and a council and everyone agreeing what happens.
It's most certainly not unlikely to recognise the legitimacy of the VERA missions, they're pretty much the exact thing I want this system to encourage, it's got lots of story, lots of work gone into it and on every level it's brilliantly done, it's got the masses of story and it's even got the science too, I don't even expect the science with this system, because micronations is for fun, not for researching rocket science (which is fun to very few people). So of course it will recognise VERA, VERA is the model of what this is designed to encourage and more.
@Andreas: I've given up on the random number thing now, backstory is the important bit really and new-empire's moon base certainly lacked any of that, I can't specifically speak for interland and Natopia, while I don't think there was much backstory, there might well have been, I haven't researched them much
As I said in my last post, the failure system would just be aggravating people to be angry...
The list of types of missions was the result of many hours of thinking "what missions are there" while working on the produce department at work (well, ex-work, freedom!)
The whole idea of this is to basically record all the decent space missions that are done, voting in a council to decide if they are decent or just some "I wnt 2 spc nd nw i ownz evythng" kind of stuff and hopefully even then say "well, you could improve by..."
@Guido: Well, you have to admit, I have been a dick and I have acted a lot like that sometimes
[POSTBOX]
Factuality: I think this is mostly opinions and stuff really
Opinions: It's all opinions really
Joking: None
Emotion: about being a dick before
Spelling & Grammar: There must be mistakes in this (other than the obvious ones in my example of a really bad space program (==new-empire's space program))
Research Sources: None particularly
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Re: My Idea for Space Programs at MAS
Okay. All right. No hard feelings. In fact, I really appreciate you manning up like that, and I apologize too for my own misbehavior. Should have kept it a lot more civil than I did. Sorry about that.
I'm just going to back to the VERA thing now. If you get this going, that's cool. Maybe we can team up somehow.
I'm just going to back to the VERA thing now. If you get this going, that's cool. Maybe we can team up somehow.