Montague vs Chrimigules
- Lord_Montague
- Posts: 913
- Joined: Tue Sep 18, 2007 2:39 pm
Re: Montague vs Chrimigules
Tokidoki and Novatainia might work it out that way but that's not the way I created the system.Longbow of Toketi wrote:but is there definitions for how much non-combatant units should be worth? Usually point value is determined by how many combatant units it could kill, but non-combat obviously cant...
In Battle; Unbeatable.
In Victory; Unbearable.
In Victory; Unbearable.
-
- Posts: 5024
- Joined: Sun Jun 24, 2007 8:34 pm
- Location: Novatainia
- Contact:
Re: Montague vs Chrimigules
Who created the system, Montague? "how many people it can kill" was how I wrote it into the Convention.
@Ardy - crazy largely because it's a generally unnecessary level of complexity. I have enough trouble with "Anti-air" "Frigate" "Cruiser" etc. I'd have no hope if you expected me to know exactly how much food and weapons I need to transport each day, and to work out routes and everything. While some commanders might like that, at least half wouldn't. If you want an entirely realistic system, you go with ADB. If you want a simple system, go with SNARL (original). If you want a system simple enough that everyone can learn, but with a few advanced parts for those interested in pursuing them, go with Anunia. At least, that's how it was intended. I would see doing full supply trains and infrastructure as far too complicated for Anunia.
@Ardy - crazy largely because it's a generally unnecessary level of complexity. I have enough trouble with "Anti-air" "Frigate" "Cruiser" etc. I'd have no hope if you expected me to know exactly how much food and weapons I need to transport each day, and to work out routes and everything. While some commanders might like that, at least half wouldn't. If you want an entirely realistic system, you go with ADB. If you want a simple system, go with SNARL (original). If you want a system simple enough that everyone can learn, but with a few advanced parts for those interested in pursuing them, go with Anunia. At least, that's how it was intended. I would see doing full supply trains and infrastructure as far too complicated for Anunia.
Andreas
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander