Rules of Paint-Musketry
Rules of Paint-Musketry
Hello all! I am hereby unveiling a new sport called Paint-Musketry. It is essentially paintball with 19th century weapons.
Here is the official, yet interim, rulebook:
Post here or send me a PM if interested. An open invitation to a competition will be posted shortly.
Here is the official, yet interim, rulebook:
This all will be simulated using the powerful Age of Rifles game. It simulates 19th century warfare, and includes one of the best editors for a wargame around!International Paint-Musketry Association (IPMA)
Rules of Paint-Musketry
Generalities
All weapons must be pre-approved by an IPMA office before use in competition.
Types of scenarios:
Skirmish: A battle between two armies of more or less equal strength. The victor receives 3 points, the vanquished none, one point each for a draw. The battlefield size of a skirmish scenario shall be 2000 by 2000 yards (20x20 hexes). This scenario should last between sixty and one-hundred minutes (6 to 10 rounds).
Capture the Fort: A battle between two armies for control of a defensive structure. The attacking army will have more points than the defending army (two to one). The victor receives 5 points, the vanquished none, a draw yields 2-to-1 points in favor of the defender. The battlefield size of this scenario shall be no larger than 20x30 hexes (or vice-versa). This scenario should last between 8 to 12 rounds.
Capture the Flag: A battle between two armies for control of a designated area. The attacking army will have more points than the defending army (1.5 to one). The victor receives 4 points, the vanquished none, a draw yields 3-to-1 points in favor of the defender. The battlefield size of this scenario shall be no larger than 30x40 hexes (or vice-versa). The scenario should last between 8 to 12 rounds.
Types of competitions:
Leagues: Any national or supranational organization can run their own leagues.
Tournaments: Any IPMA sub-federation can petition to host an international tournament, with the amount of participants and scenarios being at their discretion.
Order of Battle points
Each team receives a pre-approved amount of points to select their order of battle (OOB). The amount varies depending on scenario and tournament style.
Each armament has its own point value which goes against the allotted overall value for the army. Horses cost a team 25 points each.
Commanders
Commanders lead parts of your armies into battle.
Each commander has gone through a draft process and is assigned to a team or association.
Commanders can have up to 8 contingents under their command.
Generals
Each team or association appoints a general to oversee overall strategy.
Generals are liable for their troop’s actions on the battlefield.
Generals are responsible for sending complete OOBs to the referee on time, and making turn deadlines.
Referees
Referees are in charge of enforcing IPMA code on the battlefield.
All OOBs and turns must be sent to the referees before the set time.
Sample OOB:
Pythonian Army OOB
Pertaining to: Pythonland Tournament Semi-Final Skirmish
General Tolbert H. Jeffersonton
1st Brigade – 6 x 50 SS LA Rifles (47)
2nd Brigade – 6 x 75 SS Rifles (19)
3rd Brigade – 4 x 30 Mounted (25) Sabres (5)
4th Brigade – 2 x Nine LBS RBL Gun (3828), 1 x SS BA Rifles (47)
Total: 47186 points
Post here or send me a PM if interested. An open invitation to a competition will be posted shortly.
Hugo is ----
Hamish Thurston - Conductor of Pythonland
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Fayiz Sarraj - Member of The Social Democratic Party in Haifa
Hamish Thurston - Conductor of Pythonland
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Fayiz Sarraj - Member of The Social Democratic Party in Haifa