Space Nation?
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Space Nation?
Hello. I am new here so my apologies if this is the wrong place to ask this.
Is it possible to make a micronation that is located entirely in space (either on an astroid or a space station)?
Is it possible to make a micronation that is located entirely in space (either on an astroid or a space station)?
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Re: Space Nation?
Hey, welcome to the Hub! This place is as good as any to ask that sorta question, don't worry
It is completely possible to create a nation situated on a space station, though you would need to claim some land on Micras for it to become an MCS member. We actually have an existing precedent too; Super Fortress Vi'Ix is currently in orbit around Micras and was until recently an independent nation, claiming one tiny island as a spaceport.
Given the nature of asteroids, however, those might be a little out of reach in terms of colonisation, even by existing nations with extensive space exploration development
It is completely possible to create a nation situated on a space station, though you would need to claim some land on Micras for it to become an MCS member. We actually have an existing precedent too; Super Fortress Vi'Ix is currently in orbit around Micras and was until recently an independent nation, claiming one tiny island as a spaceport.
Given the nature of asteroids, however, those might be a little out of reach in terms of colonisation, even by existing nations with extensive space exploration development
Re: Space Nation?
Indeed! Welcome!
And some other countries, who have had land on our planets, have also had colonies on Micras. The earliest one I remember is the Grand Star Army, and then we have had Safiria, Hoenn, and so on.
Natopia is a space-faring nation too.
And some other countries, who have had land on our planets, have also had colonies on Micras. The earliest one I remember is the Grand Star Army, and then we have had Safiria, Hoenn, and so on.
Natopia is a space-faring nation too.
Re: Space Nation?
Alright, glad to hear it is somewhat possible.
A few further questions I have are:
What exactly do creators/leaders of a nation do with it once it is completed? Are there activities, games or events to participate in?
I see that there are requirements to have a certain level of activity. I don’t really have any other people I am working with so this would be a solo effort. Is this possible/allowed?
A few further questions I have are:
What exactly do creators/leaders of a nation do with it once it is completed? Are there activities, games or events to participate in?
I see that there are requirements to have a certain level of activity. I don’t really have any other people I am working with so this would be a solo effort. Is this possible/allowed?
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Re: Space Nation?
Ultimately the key thing is that nations are never really "completed", there's usually some aspect of culture that can be fleshed-out, elections to hold, diplomacy to undertake, etc, that can help towards activity. However, there are also a number of things we do both in- and out-of-sim in regular intervals that nations are encouraged to get involved with (international sports competitions and song contests, for example)Omega wrote: ↑Tue Mar 24, 2020 1:59 pmWhat exactly do creators/leaders of a nation do with it once it is completed? Are there activities, games or events to participate in?
I see that there are requirements to have a certain level of activity. I don’t really have any other people I am working with so this would be a solo effort. Is this possible/allowed?
Working on your nation by yourself is very much the norm nowadays, so there are absolutely no problems with having nobody else on board!
Re: Space Nation?
Thanks for answering my questions
“However, there are also a number of things we do both in- and out-of-sim in regular intervals that nations are encouraged to get involved with (international sports competitions and song contests, for example)”
So most activities are self created/managed? For example if two nations start a war are there a set of procedures, etc that they must follow? Is there a system to determine the winner based on the nation’s power, technology, ect or do the two nations just decide on an outcome? How about if a nation wants to build an advanced technology such as AI or interstellar ships. Can said nation just declare that they have developed it or is there a system that is used?
“However, there are also a number of things we do both in- and out-of-sim in regular intervals that nations are encouraged to get involved with (international sports competitions and song contests, for example)”
So most activities are self created/managed? For example if two nations start a war are there a set of procedures, etc that they must follow? Is there a system to determine the winner based on the nation’s power, technology, ect or do the two nations just decide on an outcome? How about if a nation wants to build an advanced technology such as AI or interstellar ships. Can said nation just declare that they have developed it or is there a system that is used?
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Re: Space Nation?
Pretty much, yeah. The aim of the MCS is to give nations land in which to base their activities, rather than police what those activities are, so it's mostly up to the nations themselves to simulate their own goings-on (e.g. recent years have seen an earthquake in Sanama and Alduria's suffered a drought).
Wars on Micras are usually called "recwar" (as in recreational warfare) and there are quite a few means of undertaking them. Particular points-scoring methods were popular up until recently, but the latest conflicts have been run more as collaborative literary exercises, so it can be up to the participants how things go down. We have a recwar board on this forum and quite a few conflict articles on the wiki which might come in handy for understanding
As for general advanced technology, there are no stringent checks a nation has to go through if they want to have such things - we've had space travellers and effective cavemen inhabiting the same continent before - but it does help to be able to explain how and why your nation is so developed when it comes to interacting with other nations. Essentially, your technological advancement has no bearing on your claim, but may impact your foreign relations...
Wars on Micras are usually called "recwar" (as in recreational warfare) and there are quite a few means of undertaking them. Particular points-scoring methods were popular up until recently, but the latest conflicts have been run more as collaborative literary exercises, so it can be up to the participants how things go down. We have a recwar board on this forum and quite a few conflict articles on the wiki which might come in handy for understanding
As for general advanced technology, there are no stringent checks a nation has to go through if they want to have such things - we've had space travellers and effective cavemen inhabiting the same continent before - but it does help to be able to explain how and why your nation is so developed when it comes to interacting with other nations. Essentially, your technological advancement has no bearing on your claim, but may impact your foreign relations...
Re: Space Nation?
Ok. I doubt I will be making a nation at this time.
Thanks for all your help!
Thanks for all your help!
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Re: Space Nation?
That's okay, you're welcome. Can I ask what sort of things would interest you into making a nation - maybe we can point you in the right direction? Plenty of nations on Micras work with multiple participants too, so you could maybe even join one of those and see where that takes you if not
Re: Space Nation?
Perhaps I may have gotten the wrong idea of what Micras was but what I was looking for was some sort of simulated nation “game” with a bit more structure and activity.
For example; a place on the map is declared the site of a newly discovered ore vain. This ore is very rare and can be used to create advanced technologies. All the nations can now compete to claim some, or all, of this resource. While some of the competition is open war it is often negotiations, spying, trading and more.
Another example would be nations working together on a mission to another planet with each contributing to the project unique technologies they have developed (perhaps using the ore from example 1).
“ Plenty of nations on Micras work with multiple participants too, so you could maybe even join one of those and see where that takes you if not ”
Personally I am not really interested in joining another nation.
For example; a place on the map is declared the site of a newly discovered ore vain. This ore is very rare and can be used to create advanced technologies. All the nations can now compete to claim some, or all, of this resource. While some of the competition is open war it is often negotiations, spying, trading and more.
Another example would be nations working together on a mission to another planet with each contributing to the project unique technologies they have developed (perhaps using the ore from example 1).
“ Plenty of nations on Micras work with multiple participants too, so you could maybe even join one of those and see where that takes you if not ”
Personally I am not really interested in joining another nation.
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Re: Space Nation?
Oh yes, while there is a degree of crossover between us and those sort of simulations, Micras very much has the focus on nations keeping themselves active and relevant. We do have resource maps where certain areas are rich in elements/materials, but there's no obligation to use them nor any game-like "moves" to be made in the kind of structure you desire.
With the interplanetary exploration example, the similarities come in that we do have multi-national space agencies, but their work isn't dependent on anything the MCS has set and is supported purely on individuals' own interest (similar to how a select few of us run a World Cup every other year)...
With the interplanetary exploration example, the similarities come in that we do have multi-national space agencies, but their work isn't dependent on anything the MCS has set and is supported purely on individuals' own interest (similar to how a select few of us run a World Cup every other year)...
Re: Space Nation?
Interesting. Are there any groups you know of that do use a system like the one I mentioned?
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Re: Space Nation?
While I've never played any myself, I've known individuals around Micras coming over here from (or at least mentioning) NationStates, Cyber Nations, and Politics and War. As far as I know, each has a bit of a lean towards certain things (more legislative, more warfare-related) but I don't know enough to pinpoint which is which
Re: Space Nation?
Alright, I will look into those sites.
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Re: Space Nation?
Hopefully they're more the thing you're looking for - good luck!