LOA
Re: LOA
I'll grant that during world war two this sort of thing may have been infeasable, but this is Micras and its slightly-more-future technology here. I consider it part of dumbing down my capabilities of the Omen for them to not know about the missile launches almost immediately, or that some sort of advanced sensor system my allies possess isn't on the lookout for unknown launches and pinpointed and is tracking his fleet right now.
But more to the point, why bother banning nuclear weapons if you can get the same result from untraceable long-range missile strikes over a couple days? I though the point of recwars was to tussle it up with the enemies rather than sit in a room and press the launch button. If infinite ninja missile strikes are possible, then I say it's equally possible that the technology exists for my anti-missile countermeasures can get every one of them, every time. Two can play at that game, though it would make the game exceptionally dull.
But more to the point, why bother banning nuclear weapons if you can get the same result from untraceable long-range missile strikes over a couple days? I though the point of recwars was to tussle it up with the enemies rather than sit in a room and press the launch button. If infinite ninja missile strikes are possible, then I say it's equally possible that the technology exists for my anti-missile countermeasures can get every one of them, every time. Two can play at that game, though it would make the game exceptionally dull.
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- Posts: 537
- Joined: Tue Dec 30, 2008 8:26 pm
Re: LOA
As far as I am aware, technology exists to detect aircraft taking off within seconds. A few feet off the ground can be picked up by an airborne radar. I think that some radar systems can also detect missiles flying around, though not sure if it is able to detect right away. Maybe a few (say ten for instance) meters away from the aircraft, it might be possible to differentiate between an aircraft and a missile.I consider it part of dumbing down my capabilities of the Omen for them to not know about the missile launches almost immediately, or that some sort of advanced sensor system my allies possess isn't on the lookout for unknown launches and pinpointed and is tracking his fleet right now.
However, I am not aware of missiles (like tomahawks) being fired from ships being detected right away. Infact, I am not even aware of a radar that is longer in range than 600 kms. The Hawkeye aircraft has a radar coverage of around that. And tomahawks have a range of more than 2000 kilometers.
That being said, there is technology to detect ICBM launches, so, if someone launches an ICBM (*looks at someone*), then it can be detected easily by everyone.
Yes. The issue of using cruise missiles was acknowledged in the first war under SNARL, in the Jaris war. Some Babkhan fired a hundred cruise missiles at Shireroth's fleet from very far distance, as far as I can remember. I personally, when using cruise missiles, tend to fire from a range whereby I can expect to be within the enemy's range as well. Thus, I only use them if i know the enemy can get back at me.But more to the point, why bother banning nuclear weapons if you can get the same result from untraceable long-range missile strikes over a couple days? I though the point of recwars was to tussle it up with the enemies rather than sit in a room and press the launch button. If infinite ninja missile strikes are possible, then I say it's equally possible that the technology exists for my anti-missile countermeasures can get every one of them, every time. Two can play at that game, though it would make the game exceptionally dull.
I think that the farther you fire the missiles from (ie, fire from its maximum range), the higher the chance of it getting intercepted. Like wise, the longer the missile travels, the higher the chance of it getting intercepted. So, if you fire from one city block far, but make it go to the other side of the country before coming back (i dont know why.. this is just an extreme example to make a point), then it would NOT ensure you a guaranteed hit. If you fire a 100 missiles, I'd say 5 or 8 hits would be quite ideal. This is a personal opinion.
Firing missiles.. hah.. reminds me of the Stomarkians and their viking missiles. arg..
- Lord_Montague
- Posts: 913
- Joined: Tue Sep 18, 2007 2:39 pm
Re: LOA
Saikar you have my apologies. But please do not attempt to pull the "It wasn't mentioned in backstory" card on me because it was referenced towards the end and let's be honest, your backstories don't tend to reflect your summaries that much either. But that is what summaries are there for. Also, you could have easily tried to track the trajectory of the missiles and decide where they came from. I know I would have. Also, the first attack I had lined up against you before the Anticans jumped me had provisions in to stop you doing so, this one didn't. Also, so far as I'm concerned an LOA doesn't mean someone can't attack you. Its just a courtesy and convention that you don't.
In Battle; Unbeatable.
In Victory; Unbearable.
In Victory; Unbearable.