The Anunia Convention
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Re: The Anunia Convention
but unlike AC's, destroyers and cruisers have helis only for defensive purpose, unless offcourse you have already spotted a submarine and are heading out to kill it.
- Colonel Vilhelm
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Re: The Anunia Convention
Are you actually arguing that the intention to use the weapon affects whether it costs anything or not? So in the Orbats of everyone that uses Destroyers capable of carrying helis, they've got to designate "This one costs points cause I'm going to use it offensively, but this one doesn't because it's only going to defend the ship..."
Either way that's irrelevant, the point allocation are clear: for a Destroyer, 1000, for a Cruiser, 2500, for an attack helicopter, 75 points.
Either way that's irrelevant, the point allocation are clear: for a Destroyer, 1000, for a Cruiser, 2500, for an attack helicopter, 75 points.
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- Colonel Vilhelm
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Re: The Anunia Convention
Dropping things? Comes under multi-purpose helicopter, 60 points.
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- Lord_Montague
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Re: The Anunia Convention
To further clarify on Vilhelm's decision, if the helicopter is going to be used to defend the ship then it is also a combat unit and will count as points.
I must admit that when drawing up the value for destroyers, frigates, cruisers and battleships I forgot about the issue of helicopters operating from them and whether they would count. Yet the rules clearly state on aircraft carriers that aircraft do count as separate units so I see no reason for helicopters to not count on ships. If they're going to be used for reconnaisance purposes alone, then they are allowed. If they are intended to be used as weapons platforms then I'm afraid not.
I must admit that when drawing up the value for destroyers, frigates, cruisers and battleships I forgot about the issue of helicopters operating from them and whether they would count. Yet the rules clearly state on aircraft carriers that aircraft do count as separate units so I see no reason for helicopters to not count on ships. If they're going to be used for reconnaisance purposes alone, then they are allowed. If they are intended to be used as weapons platforms then I'm afraid not.
Last edited by Lord_Montague on Fri Jan 02, 2009 5:26 pm, edited 1 time in total.
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- chrimigules
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Re: The Anunia Convention
"multi-purpose" helicopter should probably be relabelled "utility" for clarity.
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Re: The Anunia Convention
I think traditionally a small amount of non-combat transport is allowed un-costed, but we've tended to go into costing stuff anyway. Non-costed stuff would, at best, get you from a friendly city to another friendly city. You couldn't use non-costed trucks to get into a combat zone, for example. I'm even costing things I consider using for backstory purposes (costed low, yes, but actually costed).
Transport's always been a bit ambiguous. Since we still have that Anunia forum here, maybe it's worth discussing it there.
Transport's always been a bit ambiguous. Since we still have that Anunia forum here, maybe it's worth discussing it there.
Andreas
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Re: The Anunia Convention
I personally think all sorts of equipment should be costed, be it combatant or non-combatant. You can't win wars without force-multipliers and force-replenishers (terms made by me). Logistics is what wins wars.
Only 20 or something percent of US navy is combat ships. The rest are non-combatants.
Same with guns. I could have 100 infantry (worth 1 each), but armed as good as special forces soldiers. For instance with like OICW-type guns, full-body armour, etc.... What's the point of having special forces if the only difference is in their skill level, which is negated by the technological superiority of the weapons used by normal soldiers?
Its like asking a USN SEAL operative to go one on one with a somali child fighter, both of whom have same weapons systems and know how to operate them effectively.
Only 20 or something percent of US navy is combat ships. The rest are non-combatants.
Same with guns. I could have 100 infantry (worth 1 each), but armed as good as special forces soldiers. For instance with like OICW-type guns, full-body armour, etc.... What's the point of having special forces if the only difference is in their skill level, which is negated by the technological superiority of the weapons used by normal soldiers?
Its like asking a USN SEAL operative to go one on one with a somali child fighter, both of whom have same weapons systems and know how to operate them effectively.
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Re: The Anunia Convention
Oh, their weapons should certainly be included in the cost ... By non-combat I mean like civilian transport to get around your own nation. See the thread I started in the Anunia forum.
Andreas
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
"He showed up three or four years ago and accidentally took over the micronational world by being way more competent and enthusiastic than everyone else. Now he sort of rules us all, but it's a benevolent sort of thing, as far as we know."
~Scott Alexander
- chrimigules
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Re: The Anunia Convention
Well that's why Antican Infantrymen are counted at twice-value [1 Antican infantrymen per standard infantrymen]. We haven't yet established precisely why... except that it's because they're Antican.
As for points versus no points for noncombatives, the point system is to designate relative combat potential of the actual equipment. A 600-point fighter is technologically better than a 500-point fighter. Whether the guy on the ground has a normal screwdriver or a sonic screwdriver doesn't factor in.
As for points versus no points for noncombatives, the point system is to designate relative combat potential of the actual equipment. A 600-point fighter is technologically better than a 500-point fighter. Whether the guy on the ground has a normal screwdriver or a sonic screwdriver doesn't factor in.
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Re: The Anunia Convention
It's assumed that general logistics is implied and part of the cost of the unit. The 1 point for a soldier isn't just for the man; it's for their weaponry, light armor, communication equipment, rations, tranport, bunking, and so on.
I always thought you should be able to take voluntary bonuses and penalties when creating OrBats. Like, if I want light infantry, I can equip them with something special (anti-tank mines that can be laid) and pay extra 1.1 points per marine. Or, if I'm feeling cheap, I could decide to only pay 0.8 per marine, but it's implied that they're lower-quality troops with inaccurate weapons or prone to desersion. Same thing with any sort of unit. Everyone describes their soldiers as super awesome well-trained battle-hardened ultra veterans. I believe all that extra training and equipment should cost more than the average 1 point soldier. Go ahead and have your super elties; just be willing to pay 2 or 3 points per man for them.
I always thought you should be able to take voluntary bonuses and penalties when creating OrBats. Like, if I want light infantry, I can equip them with something special (anti-tank mines that can be laid) and pay extra 1.1 points per marine. Or, if I'm feeling cheap, I could decide to only pay 0.8 per marine, but it's implied that they're lower-quality troops with inaccurate weapons or prone to desersion. Same thing with any sort of unit. Everyone describes their soldiers as super awesome well-trained battle-hardened ultra veterans. I believe all that extra training and equipment should cost more than the average 1 point soldier. Go ahead and have your super elties; just be willing to pay 2 or 3 points per man for them.
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Re: The Anunia Convention
That's the idea of this recwar system, isn't it? You cost your troops as how well they can fight and move. If you want really powerful infantry that can take out 5 normal infantry before dying, they cost 5. When strategy is gone, it's all down to the points.
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Re: The Anunia Convention
heh force multipliers.
Thats the term often used for green berets. it refers to how you drop in a squad of say 10 GB's and then the next thing you know Bam you have a force of 100 guerrilla fighters (trained by the GB's)
(not usually done in recwars as adding troops after the start is extremely frowned upon/disallowed, except CITRA)
Thats the term often used for green berets. it refers to how you drop in a squad of say 10 GB's and then the next thing you know Bam you have a force of 100 guerrilla fighters (trained by the GB's)
(not usually done in recwars as adding troops after the start is extremely frowned upon/disallowed, except CITRA)