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Open your consulate in Jingdao

Posted: Sun Oct 18, 2015 9:54 pm
by Jonas Windsor
Greetings!

From today it is once more possible to let your diplomats enter Jingdao and establish a consulate to represent your nation at the Imperial Court. And we take 'establishing a consulate' quite literally: nations on Micras who do not structurally behave hostile to the Holy Grand Empire will be able to have their own consulate building in the 3D version of our capital city (the City of Epoli).

In return we - of course - ask some kind of tribute to the Grand Imperial Treasury. Just send us your slaves, gold and other precious things, together with a sketch of the ground plan of the building.


The form you can find here.

Re: Open your consulate in Jingdao

Posted: Sun Oct 18, 2015 10:13 pm
by Jonas Windsor
This is part of the Jingdaoese 3D Project. Before we were fooling around with the Imperial Palace but now that I know a bit better how everything works, I have started reconstructing the Imperial Capital (which holds the Palace on one of the artificial isles). The embassies / consulates are meant to be concentrated in one city quarter (and coincidentally, Execution Square is located near the Consulates :mrgreen: ).
Currently we concentrate on the outsides and later we could expand it to the insides (with exception of certain important monuments like the 'Room of Provinces', which will be accessible and will hold all flags of the Jingdaoese Provinces on the wall and with a huge map of the Empire on the floor).

Ideas for buildings are also welcome, of course.

Once a decent version is ready, it will be available for all (first for the Jingdaoese to check if everything works like it should).