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Recwar, anyone?

Posted: Wed Jan 29, 2014 9:39 am
by Hālian
I want to put Safiria into a recwar. Would anyone be interested? and if so, with what system, etc.?

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 3:15 pm
by NewZimiaGov
Passas and Mercury were going to have a recwar earlier this month. We just couldn't find a neutral judge, so it fizzled out. After class, I will post details on how passas runs recwars. If youre interested, we could set one up.

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 4:20 pm
by Ryker
I'm all about neutral if no one else comes up.

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 7:29 pm
by Jack
Perhaps better to have someone with experience. Benkern?

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 7:31 pm
by NewZimiaGov
Great!

I propose that the simplest way to wage a recwar is to use a grid set-up, similar to this one which was intended for the war between Passas and Mercury:
http://i.imgur.com/XiHjRox.png/url

The idea is that each side starts out with a set number of supply centers, worth 8,000 points each. The aim of of the game is to capture a set number of additional supply centers. For the map above, for instance, the aim would have been to acquire 12 centers. Centers are acquired by moving each unit one space per turn, in any direction.

At the beginning of the war, all participants would PM their Orbats to the neutral judge. OrBats would consist of up to 3 small units (1 per supply center), 1 medium unit and 1 small unit, or 1 large unit. Unit costs and rules relating to Orbat creation are derived from the Anunia Convention Charter. At the start of each phase (of which there are three each "year"), players would PM their moves to the neutral judge, who would post all players' moves at once. As I said earlier, the game features three phases per year. Each of these phases consists of two turns, while the third phase features three. The game proceeds as follows:

Phase 1
Turn 1: Order (Players submit movement orders to the judge, who then posts on their behalf.)
Turn 2: Retreat (Armies which have been defeated in combat must retreat to a vacant space. If no combat has occurred, proceed to next phase.)

Phase 2
Same as Phase 1

Phase 3
Turn 1: Order
Turn 2: Retreat
Turn 3: Build (Players who have captured centers may add new units. Players who have lost centers must destroy units.)

Units controlled by players who fail to submit orders would hold by default. In other words, their units would not move for that turn. At the end of the third phase of any given year, players who have acquired or lost supply centers may build new units, or destroy units which can no longer be afforded. Players who lose all of their supply centers are naturally defeated. Now, I've refined my thoughts on the combat system to more effectively incorporate the Anunia Convention.

Image

This graphic shows a contest between two medium sized units, which are both equivalent in strength to two small sized units. This engagement would occur when both units attempt to move into the same space at the same time. In order to determine which of these armies captures the space, you add up the numbers in the column labelled "Effect." In this case, Army B. is victorious. If the space which Army B has captured also happens to be a supply center, then at the end of the year, the player controlling Army B gains the ability to build one additional small unit. Again, each supply center is worth 8,000 points.

The game proceeds in this way until one player captures the predetermined number of centers, or until all other players have been defeated.

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 10:03 pm
by Ryker
Jack wrote:Perhaps better to have someone with experience. Benkern?
And how does one become experienced? By experiencing it.

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 10:14 pm
by Hugo
Can only MCS claimant nations participate? If so, maybe other nations can send "foreign legions"?

Re: Recwar, anyone?

Posted: Wed Jan 29, 2014 10:35 pm
by NewZimiaGov
I don't see why not. If this happens I'll probably use my second nation, which hasn't claimed yet.

Re: Recwar, anyone?

Posted: Thu Jan 30, 2014 2:55 am
by Hugo
Then Pythonland will send an infantry regiment (1200 men) to the highest bidder! They are a hardened bunch, who have fought in the Novatainian army, and can't quite seem to be able to settle back into "civilian" life!

Re: Recwar, anyone?

Posted: Thu Jan 30, 2014 9:10 am
by Andreas the Wise
This actually looks like an interesting and relatively straightforward system, especially for battle resolution - which makes me wonder whether you actually need to incorporate any sort of Anunia elements at all. Wouldn't it be easier to just have some general types of units (infantry division, tanks - maybe in a couple different strengths, AA etc.) with more general costs (like 1, 2, 5) to fit into the small/medium/large categories?

Re: Recwar, anyone?

Posted: Thu Jan 30, 2014 12:46 pm
by Jack
Ryker wrote:
Jack wrote:Perhaps better to have someone with experience. Benkern?
And how does one become experienced? By experiencing it.
By participating in a recwar for a couple of times first before leading one.

Re: Recwar, anyone?

Posted: Thu Jan 30, 2014 4:39 pm
by NewZimiaGov
Andreas the Wise wrote:This actually looks like an interesting and relatively straightforward system, especially for battle resolution - which makes me wonder whether you actually need to incorporate any sort of Anunia elements at all. Wouldn't it be easier to just have some general types of units (infantry division, tanks - maybe in a couple different strengths, AA etc.) with more general costs (like 1, 2, 5) to fit into the small/medium/large categories?
Yeah, it could definitely be simplified. I just figured that the idea would gain more support if it was related in some way to the Anunia Convention, since that seems to be the standard for recwars around here.
Jack wrote:By participating in a recwar for a couple of times first before leading one.
Easier said than done, considering someone could spend years here and never have the chance to participate in a recwar.

Re: Recwar, anyone?

Posted: Thu Jan 30, 2014 5:59 pm
by Benkern
I'm flattered that I was thought of, but I will decline organising or judging. I may participate in any new system, but for what it's worth I think what would be best is a simple, Anunia+ recwar, focusing (as, in my view, recwar really should) on good storytelling, exciting tactical and strategic manoeuvres, and building camaraderie between nations - rather than banal one-line explanations of moves with no characters, godmodding and meticulous argument over equipment minutiae, and creating bad blood. Optional extra: agree on the basic ultimate resolution beforehand, but I know some people really don't like that.

Re: Recwar, anyone?

Posted: Thu Jan 30, 2014 10:33 pm
by NewZimiaGov
Benkern wrote:I'm flattered that I was thought of, but I will decline organising or judging. I may participate in any new system, but for what it's worth I think what would be best is a simple, Anunia+ recwar, focusing (as, in my view, recwar really should) on good storytelling, exciting tactical and strategic manoeuvres, and building camaraderie between nations - rather than banal one-line explanations of moves with no characters, godmodding and meticulous argument over equipment minutiae, and creating bad blood. Optional extra: agree on the basic ultimate resolution beforehand, but I know some people really don't like that.
I agree with this, and would like to clarify that my proposed system improves Anunia's combat system by reducing subjectivity, which in my opinion, is the convention's greatest weakness. In addition, it simplifies the process of moving troops without restricting creative freedom.

Re: Recwar, anyone?

Posted: Fri Jan 31, 2014 7:02 am
by Andreas the Wise
Ah, that makes more sense why you want to incorporate it, then.

Can I ask what the formulas are for the effect column? I can't quite make sense of it from the example shown.