What are the flaws with this idea?
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What are the flaws with this idea?
Okay, I have recently been reviewing ways to actually get some land legally for a micronation. I have found two islands that I believe would be perfect, abd several others as backups. The largest one is owned by Frace, and uninhabited. It is a flat island, with a smallbeach around the entire circumference, with a large grassland on the top...
The island is disused and scarcely visited. It is quite a pretty island, but nothing hugely special. Now, onto how I believe I could actually claim it... And a backup plan after that.
1 - My main idea, is to directly ask the French Government to allow me to use the land in a social scientific study. The aim of this, would be to build a small utopia like city. I would attempt to have the entire city run on naturally renewable energy (have a miniature wind farm, solar farm, solar panels on houses, etc.) This, and attempting to craft it with literally no crime (though there would be less laws, the ones that are largely disputed and broken would not exist there.) And finally, have a good community, with the largest population easily available.
After beginning the project, once you have however many people you can get on the island who want to join your micronation from the start, claim that it would be best in the name of science if you declared idependance due to having to be able to have total control over the island to ensure every idea could be fully tested...
I think that if you want to claim an island off of a major country, something like this is the only realistic idea. An uninhabited, never colonized island, or one not used since WWII or a similar age. Make sure that there is no real use for it for them anymore, and come up with an idea like this to convince their government. Promise them exclusive rights, to begin with, to your societal structure if it succeeds, so they can try it throughout small areas in their nation, spreading if it works. Of course, there are probablmy things I have not thought about, or things that I have assumed that are wrong... So anyone think of anything that'll jeapordise this plan?
2 - So, you've tried to get them to simply give you the land... And it failed. Well, select a small group, of the most useful in your micronation (or the entire micronations populous if it is a small, undeveloped one) of 10 - 20 people. Set up on a small desert island, far away from any other country. Choose this wisely - you'll need one with a large forest on it, then anything else. To get to it, you will need to charter a ship, whether your own, one of your nationalists or paying off a captain to transport you silently. Load it up with rationed food, water purifiers, a few solar panels, maybe a gasoline generator and a large supply of fuel. Then of course, you'll need hammers, saws, nails and axes. Door hinges and glass panes are also highly suggested, as well as waterproofing wood primers or the likes, if possible. Load up as much as you can to build a small community of wooden huts in the middle of a secluded jungle. You don't have to have loads. You could actually just manage with a few solar panels (only if you want electric, you could even have no source) a ball of high strength, high resistance string, nails, an axe and a hammer.
Once you are on the island, you must move into the largest clearing in the forest you can find. If you cannot find one, no worries. Simply cut down a few trees. You'll need to do this either way, to aqquire wood. Once you have found your village site, and cut down a feew trees, you can get to work. Use the axes and/or saws to shape the wood into planks, or cut them into semi circles. Bind these together with string or nails. If you have glass, or bug netting, build windows into this. You must have some kind of gover for the windows, however, to avoid animals getting in AS easily. Basically, build a few huts, windowless or covered windows. The doors should have some kind of cover too. If you have no netting, which you could tack to the door frame and floor, pulling the tacks at the bottom up to get in, or hinges to build a real door, you could simply build a wooden squre a little larger than the door, and tip it whenever you want to close or open it.
So, once your little village is built, you now have a home there. Stay there for a little while, and once you feel you are perfectly set up, or as good as you can be without outside world contact, then time to reveal yourselves. Make sure you have been there for a fair amount of time. You can use this fact, and your settlement on the island as a claim to keeping it. Alternatively, you could simply have more people come, bringing over more resources allowing for electrical farming, TV access, internet and more, keeping out of sight as much as you can. If you're lucky, by the time you're noticed, you'll have a relitively large populous, settled down for a pretty long time, who will either be granted the island as their own little nation, or resist any attempt of taking it by force, though it would be illegal in most aspect to attempt this in most peoples eyes...
Just a quick note, which could aide your economy. Unless you are a millionaire, it may be difficult for you to get the resources to actually build much there, unless you simply do the second idea, or using minimal resources from the mainlands and just building up there... If you want it to be easy and swift however, you will need to buy resources and have them taken. And if you want them taken quietly, it will likely cost even more. So, do you have to become a millionaire? No... If you can get contact with the following two types of people, then you might well be able to convince them to give a little aide to you... Though the chances are relitively slim,as micronations are alway uncertain, and a shaky, but potentially hugely profitable endeavours...
Eccentric Millonaires... or billionaires. - Inventors, business CEO's, far left-wingers, plain crazy rich people, people who already own their own desert island. Whatever it is, if their an eccentric multi-millionaire, they can be used to start you up. All you need to do is offer them a free home, on a relitively large plot of land, which you will build for them, and almost complete freedom with free passage to your nation. Plus VIP status, recognition in the community and maybe some tax dollars, or business dollars that are earned by the government of your new nation. They'll either want a slinghtly-better-than-lent-sum return, huge intrest rates, or just freedom to do what they want in your island. If you also look into living rich people, who were in a failed micronation, you can likely convince them to invest in yours...
More idiotic...
Rappers and crime lords - Okay, you're going to instantly be questioning this. But here's why they would often be EXTREMELY intrested in this particular business venture... Make it legal to smoke Weed there. And make it possible for organizations given permission by the head of your state to grow. Not citizens, but the select few. Then sell them a pretty large plot of land on your island, where they can grow. This will work pretty well if you are in a better position than the countries where it is legal to grow Marijuana for smuggling it into the main countries. But you can always convince them your place is better than other places where they can grow with your own imagination...
Of course though, the chances of getting much funding off of very rich people, unless their already part of your micronation, or getting recognised with your claimed land is slim. But I do actually believe that these may be good shot ideas. I genuinely have almost convinced a multi-millionaire to give me some money toward this... Though it may help that I've known him all my life, and am very good friends with both him, and his son, who I am roughly the same age as...
So... C&C on any aspect of the above text? I am new to the micronational world, and very young, so I'm pretty amature with this all... But I plan to attempt to start my own, on an island, when I'm sixteen or eighteen. And I have a group of friends who all want to come...
The island is disused and scarcely visited. It is quite a pretty island, but nothing hugely special. Now, onto how I believe I could actually claim it... And a backup plan after that.
1 - My main idea, is to directly ask the French Government to allow me to use the land in a social scientific study. The aim of this, would be to build a small utopia like city. I would attempt to have the entire city run on naturally renewable energy (have a miniature wind farm, solar farm, solar panels on houses, etc.) This, and attempting to craft it with literally no crime (though there would be less laws, the ones that are largely disputed and broken would not exist there.) And finally, have a good community, with the largest population easily available.
After beginning the project, once you have however many people you can get on the island who want to join your micronation from the start, claim that it would be best in the name of science if you declared idependance due to having to be able to have total control over the island to ensure every idea could be fully tested...
I think that if you want to claim an island off of a major country, something like this is the only realistic idea. An uninhabited, never colonized island, or one not used since WWII or a similar age. Make sure that there is no real use for it for them anymore, and come up with an idea like this to convince their government. Promise them exclusive rights, to begin with, to your societal structure if it succeeds, so they can try it throughout small areas in their nation, spreading if it works. Of course, there are probablmy things I have not thought about, or things that I have assumed that are wrong... So anyone think of anything that'll jeapordise this plan?
2 - So, you've tried to get them to simply give you the land... And it failed. Well, select a small group, of the most useful in your micronation (or the entire micronations populous if it is a small, undeveloped one) of 10 - 20 people. Set up on a small desert island, far away from any other country. Choose this wisely - you'll need one with a large forest on it, then anything else. To get to it, you will need to charter a ship, whether your own, one of your nationalists or paying off a captain to transport you silently. Load it up with rationed food, water purifiers, a few solar panels, maybe a gasoline generator and a large supply of fuel. Then of course, you'll need hammers, saws, nails and axes. Door hinges and glass panes are also highly suggested, as well as waterproofing wood primers or the likes, if possible. Load up as much as you can to build a small community of wooden huts in the middle of a secluded jungle. You don't have to have loads. You could actually just manage with a few solar panels (only if you want electric, you could even have no source) a ball of high strength, high resistance string, nails, an axe and a hammer.
Once you are on the island, you must move into the largest clearing in the forest you can find. If you cannot find one, no worries. Simply cut down a few trees. You'll need to do this either way, to aqquire wood. Once you have found your village site, and cut down a feew trees, you can get to work. Use the axes and/or saws to shape the wood into planks, or cut them into semi circles. Bind these together with string or nails. If you have glass, or bug netting, build windows into this. You must have some kind of gover for the windows, however, to avoid animals getting in AS easily. Basically, build a few huts, windowless or covered windows. The doors should have some kind of cover too. If you have no netting, which you could tack to the door frame and floor, pulling the tacks at the bottom up to get in, or hinges to build a real door, you could simply build a wooden squre a little larger than the door, and tip it whenever you want to close or open it.
So, once your little village is built, you now have a home there. Stay there for a little while, and once you feel you are perfectly set up, or as good as you can be without outside world contact, then time to reveal yourselves. Make sure you have been there for a fair amount of time. You can use this fact, and your settlement on the island as a claim to keeping it. Alternatively, you could simply have more people come, bringing over more resources allowing for electrical farming, TV access, internet and more, keeping out of sight as much as you can. If you're lucky, by the time you're noticed, you'll have a relitively large populous, settled down for a pretty long time, who will either be granted the island as their own little nation, or resist any attempt of taking it by force, though it would be illegal in most aspect to attempt this in most peoples eyes...
Just a quick note, which could aide your economy. Unless you are a millionaire, it may be difficult for you to get the resources to actually build much there, unless you simply do the second idea, or using minimal resources from the mainlands and just building up there... If you want it to be easy and swift however, you will need to buy resources and have them taken. And if you want them taken quietly, it will likely cost even more. So, do you have to become a millionaire? No... If you can get contact with the following two types of people, then you might well be able to convince them to give a little aide to you... Though the chances are relitively slim,as micronations are alway uncertain, and a shaky, but potentially hugely profitable endeavours...
Eccentric Millonaires... or billionaires. - Inventors, business CEO's, far left-wingers, plain crazy rich people, people who already own their own desert island. Whatever it is, if their an eccentric multi-millionaire, they can be used to start you up. All you need to do is offer them a free home, on a relitively large plot of land, which you will build for them, and almost complete freedom with free passage to your nation. Plus VIP status, recognition in the community and maybe some tax dollars, or business dollars that are earned by the government of your new nation. They'll either want a slinghtly-better-than-lent-sum return, huge intrest rates, or just freedom to do what they want in your island. If you also look into living rich people, who were in a failed micronation, you can likely convince them to invest in yours...
More idiotic...
Rappers and crime lords - Okay, you're going to instantly be questioning this. But here's why they would often be EXTREMELY intrested in this particular business venture... Make it legal to smoke Weed there. And make it possible for organizations given permission by the head of your state to grow. Not citizens, but the select few. Then sell them a pretty large plot of land on your island, where they can grow. This will work pretty well if you are in a better position than the countries where it is legal to grow Marijuana for smuggling it into the main countries. But you can always convince them your place is better than other places where they can grow with your own imagination...
Of course though, the chances of getting much funding off of very rich people, unless their already part of your micronation, or getting recognised with your claimed land is slim. But I do actually believe that these may be good shot ideas. I genuinely have almost convinced a multi-millionaire to give me some money toward this... Though it may help that I've known him all my life, and am very good friends with both him, and his son, who I am roughly the same age as...
So... C&C on any aspect of the above text? I am new to the micronational world, and very young, so I'm pretty amature with this all... But I plan to attempt to start my own, on an island, when I'm sixteen or eighteen. And I have a group of friends who all want to come...
Last edited by Ikeyzo on Sun Jan 22, 2012 6:38 pm, edited 1 time in total.
Re: What are the flaws with this idea?
Well you asked the question, so....
We're primarily a simulationist community, we "have land" on this fictional map and we utilize forums and message boards for government, interaction and the creation of culture and history. You won't find a too terribly warm welcome if you push or otherwise spend your time here promoting this. We've all found that forums and wikis are the best ways to have our own nations. Although, to each his own and I wish you the best possible luck in whatever you pursue.
That's encroaching on a sovereign nation's territory. Although you stated -Okay, I have recently been reviewing ways to actually get some land legally for a micronation. I have found two islands that I believe would be perfect, abd several others as backups. The largest one is owned by Frace, and uninhabited. It is a flat island, with a smallbeach around the entire circumference, with a large grassland on the top...
They'll probably just think you're up to no good trying to set up a resort and avoiding all of the necessary taxes and duties on owning and operating such a facility.1 - My main idea, is to directly ask the French Government to allow me to use the land in a social scientific study. The aim of this, would be to build a small utopia like city. I would attempt to have the entire city run on naturally renewable energy (have a miniature wind farm, solar farm, solar panels on houses, etc.) This, and attempting to craft it with literally no crime (though there would be less laws, the ones that are largely disputed and broken would not exist there.) And finally, have a good community, with the largest population easily available.
You'll end up like Tom Hanks, point blank. Although you did it on purpose so no one would shed tears and they won't make a movie about you. The whole "small deserted island" is just a really bad idea because come time for a big storm - you'll NEVER have the infrastructure to keep storms and tsunamis from wiping it clean every time.2 - So, you've tried to get them to simply give you the land... And it failed. Well, select a small group, of the most useful in your micronation (or the entire micronations populous if it is a small, undeveloped one) of 10 - 20 people. Set up on a small desert island, far away from any other country. Choose this wisely - you'll need one with a large forest on it, then anything else. To get to it, you will need to charter a ship, whether your own, one of your nationalists or paying off a captain to transport you silently. Load it up with rationed food, water purifiers, a few solar panels, maybe a gasoline generator and a large supply of fuel. Then of course, you'll need hammers, saws, nails and axes. Door hinges and glass panes are also highly suggested, as well as waterproofing wood primers or the likes, if possible. Load up as much as you can to build a small community of wooden huts in the middle of a secluded jungle. You don't have to have loads. You could actually just manage with a few solar panels (only if you want electric, you could even have no source) a ball of high strength, high resistance string, nails, an axe and a hammer.
Yeah that dude from pay-pal is trying this. VERY SMALL chance of it actually working but it is actually existent.Eccentric Millonaires... or billionaires. - Inventors, business CEO's, far left-wingers, plain crazy rich people, people who already own their own desert island. Whatever it is, if their an eccentric multi-millionaire, they can be used to start you up. All you need to do is offer them a free home, on a relitively large plot of land, which you will build for them, and almost complete freedom with free passage to your nation. Plus VIP status, recognition in the community and maybe some tax dollars, or business dollars that are earned by the government of your new nation. They'll either want a slinghtly-better-than-lent-sum return, huge intrest rates, or just freedom to do what they want in your island. If you also look into living rich people, who were in a failed micronation, you can likely convince them to invest in yours...
I don't even have to elaborate why this is the most retarded idea I've ever heard. When Mr. Big comes back with his thugs and AK's to install himself as "King", "President" or whatever, you'll probably never be heard from again. You'll be sweating and puking over a gasoline filled pit making coke or rubbing out hashish.Rappers and crime lords - Okay, you're going to instantly be questioning this. But here's why they would often be EXTREMELY intrested in this particular business venture... Make it legal to smoke Weed there. And make it possible for organizations given permission by the head of your state to grow. Not citizens, but the select few. Then sell them a pretty large plot of land on your island, where they can grow. This will work pretty well if you are in a better position than the countries where it is legal to grow Marijuana for smuggling it into the main countries. But you can always convince them your place is better than other places where they can grow with your own imagination...
We're primarily a simulationist community, we "have land" on this fictional map and we utilize forums and message boards for government, interaction and the creation of culture and history. You won't find a too terribly warm welcome if you push or otherwise spend your time here promoting this. We've all found that forums and wikis are the best ways to have our own nations. Although, to each his own and I wish you the best possible luck in whatever you pursue.
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Tarjei Einhornsson - Grand Marshal of The Nordic Union
Zand Gozâr - Grand Vizier & Satrap of Kumarastan, Kingdom of Babkha
Tarjei Einhornsson - Grand Marshal of The Nordic Union
Zand Gozâr - Grand Vizier & Satrap of Kumarastan, Kingdom of Babkha
Re: What are the flaws with this idea?
I asked for C+C, and expected it to be mainly negative... As stated at the bottom, I don't really know a thing about this. The only thing is though, would they consider it could be a resort if you had a group who were already coming as part of your micronation and none of them were actually paying to live there..? I mean, until you had claimed the land as a seperate, independant nation, you don't sell homes to people..? This could also be a way of convincing people to come, as they could live there, and if it doesn't work, they don't lose huge sums of money in buying homes there. I don't know if this is right though, but I don't see how they could see it as tax evasion if you weren't making money from it while still part of their nation..?
Re: What are the flaws with this idea?
If it were still part of their nation (i.e. France in this case), then they'd want all the associated property taxes and so on. Even if you're not making money, their property taxes still apply! If you tried to declare it independent the French would probably just laugh and play along until the next fiscal period and then forcibly evict you from the island when you fail to pay the appropriate taxes and so on. They'd probably have a few detectives waiting at a terminal to arrest or at least detain anyone coming ashore for supplies. Any official would probably ask you to leave the second they heard you're not going to be setting up any kind of resort or charging people for occupation there. You would need to be associated with a well-known university to get away with the social experiment idea.
Click to register your team!
Tarjei Einhornsson - Grand Marshal of The Nordic Union
Zand Gozâr - Grand Vizier & Satrap of Kumarastan, Kingdom of Babkha
Tarjei Einhornsson - Grand Marshal of The Nordic Union
Zand Gozâr - Grand Vizier & Satrap of Kumarastan, Kingdom of Babkha
Re: What are the flaws with this idea?
You know, most of the time I prefer that people on the internet avoid pulling rank and try to approach every discussion from the position that's the fairest to the ideas that are being discussed. Nick did that quite admirably, actually poking holes into your post as he's supposed to. But I don't believe in principle, so I think I'm going to do something a little bit unfair.
Kid, you're under sixteen. You're smart, you're ambitious, but you're young. If you're like me, there will never be a day when you notice that hey, you're having less bad ideas today than I had yesterday - but if you come back to this post in even just a couple of years, well, chances are that you'll notice that hey, it was kiiind of a bad idea. Possibly dangerously bad if you actually tried to go through with the building-huts-in-a-jungle plan.
And that's OK. As I said, you're smart. It's hard to measure intelligence from a forum post on the internet, but being able to compose an essay-length forum post with proper punctuation and capitalisation, and mostly decent spelling throughout, probably already puts you in the top quartile. And in a couple of years when you look at something like this and laugh thinking "what, does this kid really think he's going to go in a jungle and build a bloody village? Just for the sake of founding a nation of his own?", you'll know that you are, in fact, that much wiser than you used to be. However much you already know now, however much success you've had so far, is almost certainly going to pale compared to what you will achieve in your adult life if you only apply the right strategies. Basically... I'd describe you in one word: Potential.
So, yeah. I realise how unfair it is to say "you'll change your mind in a couple of years", but really, it's the only thing I can be honest in saying. In my defense, I'm not referring to some "school of hard knocks" or any other vague life experience type of thing here. Just that with more knowledge, even just from learning more about engineering and economics and subjects like that from school, you'll have all the weapons you need to take this idea down. To get you started on your way... why don't you read this famous essay. It's a good introduction to how much complexity there was involved in making a pencil, a perfectly normal, apparenty simple pencil, in 1958. It's certainly not a direct argument against your plan - but understanding it, internalising it would be a good step towards realising just how much complexity there can be even in simple things and get you away from that videogamer-ish abstract "resources" thinking.
Kid, you're under sixteen. You're smart, you're ambitious, but you're young. If you're like me, there will never be a day when you notice that hey, you're having less bad ideas today than I had yesterday - but if you come back to this post in even just a couple of years, well, chances are that you'll notice that hey, it was kiiind of a bad idea. Possibly dangerously bad if you actually tried to go through with the building-huts-in-a-jungle plan.
And that's OK. As I said, you're smart. It's hard to measure intelligence from a forum post on the internet, but being able to compose an essay-length forum post with proper punctuation and capitalisation, and mostly decent spelling throughout, probably already puts you in the top quartile. And in a couple of years when you look at something like this and laugh thinking "what, does this kid really think he's going to go in a jungle and build a bloody village? Just for the sake of founding a nation of his own?", you'll know that you are, in fact, that much wiser than you used to be. However much you already know now, however much success you've had so far, is almost certainly going to pale compared to what you will achieve in your adult life if you only apply the right strategies. Basically... I'd describe you in one word: Potential.
So, yeah. I realise how unfair it is to say "you'll change your mind in a couple of years", but really, it's the only thing I can be honest in saying. In my defense, I'm not referring to some "school of hard knocks" or any other vague life experience type of thing here. Just that with more knowledge, even just from learning more about engineering and economics and subjects like that from school, you'll have all the weapons you need to take this idea down. To get you started on your way... why don't you read this famous essay. It's a good introduction to how much complexity there was involved in making a pencil, a perfectly normal, apparenty simple pencil, in 1958. It's certainly not a direct argument against your plan - but understanding it, internalising it would be a good step towards realising just how much complexity there can be even in simple things and get you away from that videogamer-ish abstract "resources" thinking.
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Re: What are the flaws with this idea?
I agree with both Nick's and Ari's approaches to this
Ari's right though, more or less. We all started-out with the ideas of creating new countries in our back gardens/Antarctica/uninhabited islands (take your pick at any of the usual places micronations are made) - hey, some of us still technically "claim" that original land - but over time we found that working on simulated land and via the internet suited us better, and so we became less inclined to stay with our original concepts. Don't get disheartened or put-off micronationalism just because we warn you against trying to do what you want to do, y'never know what luck you'll get along the way, but if you do have a change of mind, just remember we're here to give you many helping hands on different aspects of this hobby as you need
Ari's right though, more or less. We all started-out with the ideas of creating new countries in our back gardens/Antarctica/uninhabited islands (take your pick at any of the usual places micronations are made) - hey, some of us still technically "claim" that original land - but over time we found that working on simulated land and via the internet suited us better, and so we became less inclined to stay with our original concepts. Don't get disheartened or put-off micronationalism just because we warn you against trying to do what you want to do, y'never know what luck you'll get along the way, but if you do have a change of mind, just remember we're here to give you many helping hands on different aspects of this hobby as you need
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Re: What are the flaws with this idea?
Well, it's a shame it's so late here. As Ari said, your essay places you in the top fourth (or even eighth, in my opinion) of the population when it comes to mental, verbal and creative abilities - don't waste that potential. My thoughts were very similar to yours at one time - and, to be honest, I'm still dreaming of creating Utopia some time in far future - but need a sip of bitter reality. The practical side was already brought up, so I'll add my two cents in another matter.
The ideas, no matter how big or good, become blurred when you need to govern a group of people who don't necessarily agree with you on every matter. After, say, three years of existence, the colony would have at least one man, who got there by chance, wanting an easy gain or just because he's hiding. You can't filter everyone who gets onto the island - and if you try, consider that when rejected, the person may even tell the (previous) government what are you doing there, possibly overestimating some parts (you know, who wouldn't believe you're not dealing drugs or weapons from this island?).
The idea is always live, but its implementation might be even harder than having a bill to reduce taxes passed. Even though - don't stop dreaming! Dreams are the force that pushes us to action!
The ideas, no matter how big or good, become blurred when you need to govern a group of people who don't necessarily agree with you on every matter. After, say, three years of existence, the colony would have at least one man, who got there by chance, wanting an easy gain or just because he's hiding. You can't filter everyone who gets onto the island - and if you try, consider that when rejected, the person may even tell the (previous) government what are you doing there, possibly overestimating some parts (you know, who wouldn't believe you're not dealing drugs or weapons from this island?).
The idea is always live, but its implementation might be even harder than having a bill to reduce taxes passed. Even though - don't stop dreaming! Dreams are the force that pushes us to action!
Pavel' Abramovic:, the President of Interland
IRL just a random guy from Poland. Still learning English.
IRL just a random guy from Poland. Still learning English.
Re: What are the flaws with this idea?
Thanks for the info guys, and the sort of compliments, I guess. I knew that it was a LOT more difficult that I originally thought - though, that kind of contradicts itself, but whatever.
I've looked around the internet - I had been researching this all - and I have seen a lot of attempts at something vaguely similar to what I have been suggesting. I have also stumbled upon two other ideas as a firm foundation, one of which has been mentioned here. The other, I am still piecing together. The first, as mentioned here, is an internet micronation. And I find that would be the easiest way of creating a micronation, and it is also tried and tested. I suppose the best part of this though, is that you cannot really be invaded in this micronation... Other than internet censorship and hackers, but that's a lot easier to fend off than a macronational army... My second idea, however, would actually form a physical, real micronation. But I'll not go into it for several reasons, namely the fact that the idea is nowhere near complete, and it is something, that if it worked, could likely only be done once from what I can see. So, I'd rather keep it to myself for now. Though it is a more evolved version of a suggestion I have seen before but dismissed as impossible for me.
Anyway, cheers for this - I genuinely have been enlightened through this thread. And with so few posts, I think it's almost comical as to how easily my mind was changed - though it did stem from a lot more research too.
I've looked around the internet - I had been researching this all - and I have seen a lot of attempts at something vaguely similar to what I have been suggesting. I have also stumbled upon two other ideas as a firm foundation, one of which has been mentioned here. The other, I am still piecing together. The first, as mentioned here, is an internet micronation. And I find that would be the easiest way of creating a micronation, and it is also tried and tested. I suppose the best part of this though, is that you cannot really be invaded in this micronation... Other than internet censorship and hackers, but that's a lot easier to fend off than a macronational army... My second idea, however, would actually form a physical, real micronation. But I'll not go into it for several reasons, namely the fact that the idea is nowhere near complete, and it is something, that if it worked, could likely only be done once from what I can see. So, I'd rather keep it to myself for now. Though it is a more evolved version of a suggestion I have seen before but dismissed as impossible for me.
Anyway, cheers for this - I genuinely have been enlightened through this thread. And with so few posts, I think it's almost comical as to how easily my mind was changed - though it did stem from a lot more research too.
- pawelabrams
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Re: What are the flaws with this idea?
You shouldn't be in any way ashamed of how you changed your mind - we're all working on incomplete information in our lives, so even a small bit of advice or news could - and probably should sometimes - affect our decisions. Good luck on further research though - maybe one day we will meet on an independent ground of a first stable micronation
Pavel' Abramovic:, the President of Interland
IRL just a random guy from Poland. Still learning English.
IRL just a random guy from Poland. Still learning English.